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Alexander Helios

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Alexander Helios Empty Alexander Helios

Post by Madoushi Sun Nov 14, 2010 7:02 am

*Name: Alexander Helios
*Age: 20
*Sex: male
*Birthday: January 8, 3129
*Parents: [[Basileus Shamash I Helios]]
**Place of Birth: New Tampa, Earth
**Nationality: Liberty
**Speciality: Faction heir
**Hobbies: Guerilla Warfare
**Likes: Freedom, politics... that's about it
**Dislikes: CoG, most everything
**Favorite Food: Steamed vegetables
**Least Favorite Food: Anything greasy
**Favorite Music: Classical
**Favorite Sport:
**Most Valuable Possessions: Baneblade
**Level of Education: PhD Psychology equivalent
**Seiyuu/Voice Actor:


Physical Stats
*Height:5'10"
*Weight: 170 lbs.
*Eyes: red
*Hair: black, long
*Special: pale


== Appearance ==
Alexander is of average build, with alabaster skin, blood red eyes which glow when using his powers, and long black hair.


== Background ==
Alexander was raised on Earth, though it isn't certain if he was born there. The second son of Shamash Helios, Alexander was groomed primarily for field command, taught the ins and outs of guerilla warfare and hit and run tactics.

He was schooled in the art of war, in subterfuge and survival tactics and in leadership and diplomacy. In the event his brother could not succeed Shamash for the leadership of Liberty, he was trained in all aspects of managing the interplanetary resistance force, and that training was intensified six years ago when his older brother went missing.


== Skills ==
Physical Skills:
*Alertness: Amazing
*Athletics: Very Good
*Stealth: Good
*Firearms: Good
*Close Quarters Combat: Very Good
**Melee Combat: Excellent

Social Skills:
*Diplomacy: Excellent
*Subterfuge: Very Good
*Intimidation: Excellent
*Leadership: Excellent
**Tactics: Very Good

Mental Skills:
*Computers: Good
*Investigation: Very Good
*Politics: Excellent
*Psychology: Excellent


== Powers ==
Mental Techniques
Psychokinesis: Alexander can telekinetically lift and maneuver one object or several smaller objects weighing up to 50 lbs. at high speed.

Telepathy: Can sense surface thoughts of anyone within 10 meters, though with multiple people around, this can become quite difficult. Can read the thoughts of an individual by establishing eye contact, causing his eyes to glow, though this can usually be overcome if the target concentractes or has a high level of willpower. Rarely uses this ability for the stigma it can cause.

Empathy: Like a Newtype, Alexander can sense intense contentration, powerful emotions and killing intent, giving him an edge on the battlefield as he can occassionaly anticipate an attack before it happens, or predict the movements of an enemy. Outside of combat, it aids his knowledge of psychology by giving him something other than verbal cues and body language to detect anxiety or deception.

Ocular Techniques
Suggestion: By making eye contact with one opponent, Alexander can make a verbal suggestion that has a higher than normal possibility of being accepted. Suggestion is very unlikely to make anyone do anything against their will, however it can make what would normally be an unreasonable request seem much more reasonable, as in getting an enemy to accept parley in the heat of battle, or to convince someone to accept terms in a negotiation when they intended to hold out for more. Can be resisted by concentration or force of will.


== Unique Items ==
Baneblade: An heirloom of the Helios family. An ornate replica medieval longsword; when wielded by a Helios the blade glows white hot, able to cleave through light armor.

== Items Of Note ==
*LSZ-19 ARES D: A 12mm (.47 caliber) short-barreled weapon (ARES is an acronym for "Assault Rifle, Elliptical Solenoid"), the B variant (fully deployed in late 3135) incorporates a number of improvements based on the experiences of soldiers using the A variant during Operation Counter-Gambit. The elliptical solenoid design employs discrete biaxial symmetry to help the onboard computer compensate for the natural motion of a human operator. An ARES uses a 50-round S-magazine, and has a firing rate adjustable from 60 to 600 rpm, as well as adjustable solenoid power; a compact powerpack is good for 500 shots at standard power. The Liberty 'D' variant of the ARES substitues the conventinal upper reciever for one which is highly modular, easily able to bereconfigued for various firing roles such as
marksmanship or squad support. The ARES D can also be enclosed in a special carbon fiber-based housing to disguise it's shape as a weapon and to fool metal detectors and conventional scanners.

*LSZ-11 Aspis: A round shield 1m in diameter. Polished to a mirror sheen, this silver shield can stop kinetic rounds, but is specially designed to stop plasma weapons, and can even reflect standard beam weapons.

*LSZ-22 Xyston: A lance-shaped weapon, it is actually an anti-armor plasma weapon. Carrying a three-shot magazine, the shape of this weapon allows it to be used as a melee weapon after it's rounds are exausted.

*LSZ-90 Linothorax: The armor of the Argyspides, usually a lighter, more silvery grey than ISF LACCRA, it is undoubtedly based on th design of the LACCRA, with a larger visor and an extra 'tunic' of reflexive armor covering the torso and upper legs, adding extra protection as the expense of some mobility.

== Weaknesses ==
Alexander has a deep hatred for the Commonwealth and for anything he perceives as tyranny or opression.

Although used to giving orders, he is quite unused to receiving them and has difficulty adjusting to working as a team.

He is only able to use one of his mental abilities at a time. All of his abilities require intense concentration and are easily resisted or disrupted. Only his Empathy can be used while moving, making most of his abilities impractical for combat.

Using his abilities is often quite draining, and overuse can cause concussion-like symptoms and loss of consciousness.






Madoushi

Posts : 7
Join date : 2009-07-21

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